December 28, 2012 by Jeffrey Beebe
The exposure on BoingBoing last month (see here) brought me into contact with some great RPG designers and enthusiasts--Tony Dowler and Tavis Allison just to name two--I've been thinking more and more of my rich but mostly unfinished game world that I started almost 30 years ago. Last Friday,Tavis and I met at Congee Village last Friday and, over Tsing Taos and duck stew--we spoke about (among other things) old school games and his involvement  in James Maliszewskis Dwimmermount project. This open-ended discussion--as well as an invitation to create a few illustrations for Dwimmermount--got me motivated to flesh out and get on paper the Kingdom of Haluna, the central territory of my sandbox-style campaign. So that's what I've spent the last few days working on. I'm particularly proud of the League of the Pearl Halberd. I just like the name.

December 12, 2012 by Jeffrey Beebe
This drawing has been a fortifying thing. Each time I work on something, I try to tuck little nuggets, little leaping off points that I can revisit in future drawings. For instance, in working on this drawing I learned that the pass through which the Father's Breath howls in called the Throat of the Patriarch. I also learned that at least four sphinxes have lived in this wind-scoured, madness-inducing landscape--who else lives there? How are they effected by the by constant exposure to the Breath? And these artifacts--the Iron Flask of Arzach and the Book of Brown Bass Knowledge--what the hell are those things? Each drawing I finish leaves me with anywhere between two and twenty new concepts to explore. I love it.

December 09, 2012 by Jeffrey Beebe

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